As a Migo, also known as a Yeti by some, you love to decorate your cave with items you take from the mountain climbers you eat — and luckily that supply never stops, no matter how many you eat!
Each round in a game of Migo, the player with the most points wins a flag, and the first to collect two flags wins.
In the first round, you shuffle the 25 double-sided cards and lay them out in four or five columns, depending on the number of players. On a turn, you draft a card from the end of a column and add it to your collection. Each card shows one or more symbols — ropes, crampons, etc. — while also showing what's on the back. If you draft a Sherpa, discard it immediately, and then optionally flip one of your cards. If you draft a mountaineer carrying vodka, you can empty the vodka on a future turn to immediately take another turn.
Once all cards have been drawn, add up your score. Woolen hats are worth 2 points each, empty vodka bottles are -3 points, and for every other symbol you score 1 point per symbol, with a bonus of 4 points for whoever has the most ropes, the most crampons, etc.
For the second round, flip half the cards to their other side, shuffle the deck, lay out the cards in an inverted pyramid, and draft and score as previously described. For the third round, lay out the cards in three inverted pyramids. If a fourth round is necessary, choose one of the previous map setups or create your own.