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Letters from Whitechapel - Board Game (NL)

Description

Super exciting detective game for families and advanced players.

The game is set in the Whitechapel district of London. Jack the Ripper commits 5 murders in 4 nights and returns to his usual hiding place after each crime. One of the players takes on the role of Jack. The other players form a team of police officers who are looking for him. They must work together and consult to ultimately trap Jack. Jack moves in secret, using stagecoaches and inner alleys. If Jack manages to return to his hiding place after the fourth night, he has won. If that doesn't work, the detective team wins.

Each night consists of 2 parts with a number of phases. In each phase, either Jack or the detective team is responsible for the appropriate action(s). Jack places the "unfortunate ones" on the game board, then the research leader does the same with the patrols. Because there are blank chips between them, both parties are unsure of the exact locations. Jack then decides when he will commit his murder(s). The longer he waits, the more the patrols can advance, but the more time Jack also has to escape.

After committing the murder, Jack secretly writes down his whereabouts. During his escape he can move faster with a carriage or take a shortcut with an alley. The detectives may each ask for clues or make an arrest. If they manage to arrest Jack, they win immediately. When Jack reaches his hiding place, the next night starts. If Jack returns safely to his hiding place after the fourth night, he wins the game. If not, the detectives win!

Because the detectives are allowed to discuss everything, a fun, interactive game quickly arises. Although Jack of course does not participate in the discussion, he can follow everything and therefore draw his conclusions.

Product form

Super exciting detective game for families and advanced players. The game is set in the Whitechapel district of London. Jack... Read more

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Icon for questionExtra informatie
Thema: Historische oorlogen, Misdaad en detectives
Mechanismes: Hidden Movement, Memory, Point to Point Movement, Questions and Answers, Secret Unit Deployment, Team-Based Game
Ontwerper: Gabriele Mari, Gianluca Santopietro
Illustrator: Gianluca Santopietro
Base game / expansion: Basic game
Age: From 12 years
Maximum number of players: 6
Minimum number of players: 2
Difficulty: Average
Game duration: 60 - 120 minutes
Language: Dutch
Language dependency: Language independent
EAN: 8717249196389

Description

Super exciting detective game for families and advanced players.

The game is set in the Whitechapel district of London. Jack the Ripper commits 5 murders in 4 nights and returns to his usual hiding place after each crime. One of the players takes on the role of Jack. The other players form a team of police officers who are looking for him. They must work together and consult to ultimately trap Jack. Jack moves in secret, using stagecoaches and inner alleys. If Jack manages to return to his hiding place after the fourth night, he has won. If that doesn't work, the detective team wins.

Each night consists of 2 parts with a number of phases. In each phase, either Jack or the detective team is responsible for the appropriate action(s). Jack places the "unfortunate ones" on the game board, then the research leader does the same with the patrols. Because there are blank chips between them, both parties are unsure of the exact locations. Jack then decides when he will commit his murder(s). The longer he waits, the more the patrols can advance, but the more time Jack also has to escape.

After committing the murder, Jack secretly writes down his whereabouts. During his escape he can move faster with a carriage or take a shortcut with an alley. The detectives may each ask for clues or make an arrest. If they manage to arrest Jack, they win immediately. When Jack reaches his hiding place, the next night starts. If Jack returns safely to his hiding place after the fourth night, he wins the game. If not, the detectives win!

Because the detectives are allowed to discuss everything, a fun, interactive game quickly arises. Although Jack of course does not participate in the discussion, he can follow everything and therefore draw his conclusions.

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