Big Book of Madness - Board Game (ENG)

Description

Your first year of primary school has been a bit disappointing so far. They taught you how to light a flickering flame with the tip of your finger, but otherwise you spent far more time reading books than learning powerful spells like future great wizards like you should do.

So when you heard about the Great Book of Madness, hidden in the main school library, you had no choice but to sneak in and take a look at this intriguing tome, despite the warnings of your professors. When you slowly lift the cover of the terrible book, dozens of terrible creatures rush out, threatening to destroy the world itself! This was your mistake and only you can fix it now! Learn from the library to fight back against the monsters and try not to sink into madness...

The Big Book of Madness is a challenging cooperative game in which the players are magical students who must act as a team to turn all the pages of the book and then close the book by defeating the terrible monsters they have just freed.

Each player has their own element deck that they build throughout the game and use for different purposes, such as learning or casting a spell, adding a new element to their deck, destroying or healing a curse. With spells you can support your playmates, improve your card game, draw cards, etc. - but the monsters from the book fight back. Each comes with terrible curses that activate every turn unless you dispel them in time. They will make you discard elements, add madness cards to your deck, or lose spells...

If you manage to turn six pages and defeat all the monsters, you win the game!

Product form

Your first year of primary school has been a bit disappointing so far. They taught you how to light a... Read more

€37,95 Incl. VAT

Temporarily sold out   In stock Ordered before 2 p.m. on workdays? Then your order will be shipped the same day! Preorder You can pre-order this product by placing a pre-order. Do you also buy other products in the same order? Your entire order will then be shipped at once as soon as everything has been received. Unfortunately, post-payment is not possible for pre-orders. Temporarily sold out This product is temporarily sold out. Add it to your wishlist to receive an email as soon as the product is back in stock.

    You will receive an email when a wishlist product comes into stock or is on sale!

    • Ordered before 2:00 PM = shipped today
    • free shipping from €50 (service point) or €75 (home)
    • pay afterwards & free returns
    • Shipped today? Order within: Sep 09, 2024 14:00:00 +0200
    Icon for questionExtra information
    Base game / expansion: Basic game
    Age: From 12 years
    Maximum number of players: 5
    Minimum number of players: 2
    Difficulty: Average
    Game duration: 60 - 120 minutes
    Language: English
    Language dependency: Lots of necessary text
    SKU: #BF-51254
    EAN: 3760175512544

    Description

    Your first year of primary school has been a bit disappointing so far. They taught you how to light a flickering flame with the tip of your finger, but otherwise you spent far more time reading books than learning powerful spells like future great wizards like you should do.

    So when you heard about the Great Book of Madness, hidden in the main school library, you had no choice but to sneak in and take a look at this intriguing tome, despite the warnings of your professors. When you slowly lift the cover of the terrible book, dozens of terrible creatures rush out, threatening to destroy the world itself! This was your mistake and only you can fix it now! Learn from the library to fight back against the monsters and try not to sink into madness...

    The Big Book of Madness is a challenging cooperative game in which the players are magical students who must act as a team to turn all the pages of the book and then close the book by defeating the terrible monsters they have just freed.

    Each player has their own element deck that they build throughout the game and use for different purposes, such as learning or casting a spell, adding a new element to their deck, destroying or healing a curse. With spells you can support your playmates, improve your card game, draw cards, etc. - but the monsters from the book fight back. Each comes with terrible curses that activate every turn unless you dispel them in time. They will make you discard elements, add madness cards to your deck, or lose spells...

    If you manage to turn six pages and defeat all the monsters, you win the game!

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