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So, You've Been Eaten - Board Game (ENG)

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Description

Description

Don't worry, this is just an occupational hazard. In So, You've Been Eaten. a miner collects crystals from the stomach of a gigantic space beast. The beast digests the miner using bacteria and immune responses. It features an asymmetrical 2-player experience and two different solo modes, as well as a 0-player mode, which pits the game's artificial intelligences against each other. Designed by Scott Almes and illustrated by Kwanchai Moriya. Mechanisms: Hand Management Set Collection Variable Player Powers Dice Rolling Action Points

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€37,95 Incl. VAT

In stock   In stock Ordered before 2 p.m. on workdays? Then your order will be shipped the same day! Preorder You can pre-order this product by placing a pre-order. Do you also buy other products in the same order? Your entire order will then be shipped at once as soon as everything has been received. Unfortunately, post-payment is not possible for pre-orders. Temporarily sold out This product is temporarily sold out. Add it to your wishlist to receive an email as soon as the product is back in stock.Popup

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    • Ordered before 2:00 PM = shipped today
    • free shipping from €50 (service point) or €75 (home)
    • pay afterwards & free returns
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    Icon for questionExtra information
    Base game / expansion: Basic game
    BoardGameGeek number: 284842
    Age: From 14 years
    Maximum number of players: 2
    Minimum number of players: 1
    Difficulty: Simple, Average
    Game duration: 15 - 30 minutes, 30 - 60 minutes
    Language: English
    Language dependency: Lots of necessary text
    SKU: #INT-S-LDR2123000-PAKKETPOST
    EAN: 653341429162
    Description

    Description

    Don't worry, this is just an occupational hazard. In So, You've Been Eaten. a miner collects crystals from the stomach of a gigantic space beast. The beast digests the miner using bacteria and immune responses. It features an asymmetrical 2-player experience and two different solo modes, as well as a 0-player mode, which pits the game's artificial intelligences against each other. Designed by Scott Almes and illustrated by Kwanchai Moriya. Mechanisms: Hand Management Set Collection Variable Player Powers Dice Rolling Action Points

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