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Nautilion - Card Game (ENG)

Description

Take the helm of a Nautilion submarine and recruit a heroic crew to defeat the treacherous Darkhouse that lurks in the ocean. You must get to the Abyss, the lair of the Darkhouse, before the Phantom Submarine (his henchman) reaches your homeland, the Happy Isles. But to defeat the Darkhouse, you not only have to outrun the Phantom Submarine, you also have to assemble the submarine's crew.

Each turn you roll three dice and give one to each of the following figures: the Nautilion, the Phantom Submarine and the Darkhouse. The dice of the Nautilion and the Phantom Submarine move those figures along a path formed by crew tokens: the Nautilion goes from the Happy Isles to the Abyss; the Phantom Submarine in the opposite direction. The crew token on which your Nautilion ends its movement is added to your crew, the one that reaches the Phantom Submarine is lost!

There are only four copies of each of the nine different tokens, so you have to carefully decide which die you need and which you can leave to your enemies. (The Darkhouse doesn't move, but deals damage to you every time it gets a high value die.) To win, you must reach the Abyss with a full crew of nine different tokens.

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€29,99€26,99 Incl. VAT

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    Icon for questionExtra informatie

    Thema: Fantasy, Zee en scheepvaart
    Mechanismes: Cooperative Game, Dice Rolling, Modular Board, Roll / Spin and Move, Set Collection, Solo / Solitaire Game
    Ontwerper: Shadi Torbey
    Illustrator: Élise Plessis
    Base game / expansion: Basic game
    Age: From 10 years
    Maximum number of players: 2
    Minimum number of players: 1
    Difficulty: Simple
    Game duration: 15 - 30 minutes
    Language: English
    Language dependency: Language independent
    EAN: 0681706490038

    Description

    Take the helm of a Nautilion submarine and recruit a heroic crew to defeat the treacherous Darkhouse that lurks in the ocean. You must get to the Abyss, the lair of the Darkhouse, before the Phantom Submarine (his henchman) reaches your homeland, the Happy Isles. But to defeat the Darkhouse, you not only have to outrun the Phantom Submarine, you also have to assemble the submarine's crew.

    Each turn you roll three dice and give one to each of the following figures: the Nautilion, the Phantom Submarine and the Darkhouse. The dice of the Nautilion and the Phantom Submarine move those figures along a path formed by crew tokens: the Nautilion goes from the Happy Isles to the Abyss; the Phantom Submarine in the opposite direction. The crew token on which your Nautilion ends its movement is added to your crew, the one that reaches the Phantom Submarine is lost!

    There are only four copies of each of the nine different tokens, so you have to carefully decide which die you need and which you can leave to your enemies. (The Darkhouse doesn't move, but deals damage to you every time it gets a high value die.) To win, you must reach the Abyss with a full crew of nine different tokens.

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