Mind MGMT - Board Game (ENG)

Description

In Mind MGMT: The Psychic Espionage Game, one player controls Mind MGMT and must scour the city for new recruits. The recruits move around a secret map, trying to visit locations that match one of their three randomly drawn job cards. They can also use their four tokens to protect locations from exposure.

All other players control the rogue agents who must try to stop Mind MGMT before it's too late! They ask the Recruiter questions and deduce the whereabouts from the answers they receive. Rogue agents can use erasable "mental notes" to keep track of all the information they receive.

Mind MGMT wins by gathering twelve recruits or surviving sixteen turns. The rogue agents can only win by capturing Mind MGMT, which they do when they think they are in the same block as Mind MGMT.

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€75,99€64,59 Incl. VAT

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    Icon for questionExtra informatie

    Thema: Psychologie en dromen, Spionage, Strips en manga
    Mechanismes: Cooperative Game, Deduction, Grid Movement, Hidden Movement, Paper-and-Pencil, Point to Point Movement, Team-Based Game, Variable Player Powers
    Ontwerper: Jay Cormier, Sen-Foong Lim
    Illustrator: Matt Kindt
    Base game / expansion: Basic game
    Age: From 14 years
    Maximum number of players: 5
    Minimum number of players: 1
    Difficulty: Average
    Game duration: 30 - 60 minutes, 60 - 120 minutes
    Language: English
    Language dependency: Little necessary text
    EAN: 093674636101

    Description

    In Mind MGMT: The Psychic Espionage Game, one player controls Mind MGMT and must scour the city for new recruits. The recruits move around a secret map, trying to visit locations that match one of their three randomly drawn job cards. They can also use their four tokens to protect locations from exposure.

    All other players control the rogue agents who must try to stop Mind MGMT before it's too late! They ask the Recruiter questions and deduce the whereabouts from the answers they receive. Rogue agents can use erasable "mental notes" to keep track of all the information they receive.

    Mind MGMT wins by gathering twelve recruits or surviving sixteen turns. The rogue agents can only win by capturing Mind MGMT, which they do when they think they are in the same block as Mind MGMT.

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