Merchants of Magick: A Set a Watch Tale - Board Game (ENG)

Description

In Merchants of Magick, set in the "Set a Watch" universe, you own a magic items shop, crafting items and researching spells to sell to the Adventurers of the Watch.

Four dice are rolled each round, after which you select two to craft items or research enchantments for your shop. As you craft items and research spells, you start stocking up on items and earn potions that allow you to manipulate the dice. Adventurers travel from shop to shop, so you must store the exact items on the order cards in front of you. If you have an item that an adventurer needs, you'll earn coins - but if you wait too long to fulfill an order, adventurers will get impatient and visit your competitor next door!

After ten rounds, the player who has earned the most coins wins.

Product form

€27,95 Incl. VAT

Temporarily sold out   In stock Ordered before 2 p.m. on workdays? Then your order will be shipped the same day! Preorder You can pre-order this product by placing a pre-order. Do you also buy other products in the same order? Your entire order will then be shipped at once as soon as everything has been received. Unfortunately, post-payment is not possible for pre-orders. Temporarily sold out This product is temporarily sold out. Add it to your wishlist to receive an email as soon as the product is back in stock.

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      Icon for questionExtra information
      Base game / expansion: Basic game
      Age: From 10 years
      Maximum number of players: 8
      Minimum number of players: 1
      Difficulty: Average
      Game duration: 30 - 60 minutes
      Language: English
      Language dependency: Little necessary text
      SKU: #BF-M-RMA120-PAKKETPOST
      EAN: 787790596189

      Description

      In Merchants of Magick, set in the "Set a Watch" universe, you own a magic items shop, crafting items and researching spells to sell to the Adventurers of the Watch.

      Four dice are rolled each round, after which you select two to craft items or research enchantments for your shop. As you craft items and research spells, you start stocking up on items and earn potions that allow you to manipulate the dice. Adventurers travel from shop to shop, so you must store the exact items on the order cards in front of you. If you have an item that an adventurer needs, you'll earn coins - but if you wait too long to fulfill an order, adventurers will get impatient and visit your competitor next door!

      After ten rounds, the player who has earned the most coins wins.

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