Herrlof - Card game

Description

Herrlof is a two-person card game set in the Viking Age. Players aim to win the 'herrlof': a sign of honor and victory.

Both players are dealt 15 cards with which they compete for 15 tricks. At the start of each round you predict how many tricks you expect to get. But you do this without your opponent seeing it. This makes it a tactical game, because you want to win exactly the right number of tricks and thus earn bonus points.

An additional element in the game are the special powers that the 1, 3, 6 and 9 have. There are also two special power cards: one to consciously lose and the other to destroy the entire battle. The first to reach 50 points wins the game.

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Herrlof is a two-person card game set in the Viking Age. Players aim to win the 'herrlof': a sign of... Read more

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€12,95 Incl. VAT

In stock   In stock Ordered before 2 p.m. on workdays? Then your order will be shipped the same day! Preorder You can pre-order this product by placing a pre-order. Do you also buy other products in the same order? Your entire order will then be shipped at once as soon as everything has been received. Unfortunately, post-payment is not possible for pre-orders. Temporarily sold out This product is temporarily sold out. Add it to your wishlist to receive an email as soon as the product is back in stock.

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    • Ordered before 2:00 PM = shipped today
    • free shipping from €50 (service point) or €75 (home)
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    • Shipped today? Order within: Nov 05, 2024 14:00:00 +0100
    Icon for questionExtra information
    Base game / expansion: Basic game
    Age: From 10 years
    Maximum number of players: 2
    Minimum number of players: 2
    Difficulty: Average
    Game duration: 15 - 30 minutes
    Language: Dutch
    Language dependency: Language independent
    SKU: #JOD-H-JDHL-ZAK-BRIEVENBUS
    EAN: 8719326240725

    Description

    Herrlof is a two-person card game set in the Viking Age. Players aim to win the 'herrlof': a sign of honor and victory.

    Both players are dealt 15 cards with which they compete for 15 tricks. At the start of each round you predict how many tricks you expect to get. But you do this without your opponent seeing it. This makes it a tactical game, because you want to win exactly the right number of tricks and thus earn bonus points.

    An additional element in the game are the special powers that the 1, 3, 6 and 9 have. There are also two special power cards: one to consciously lose and the other to destroy the entire battle. The first to reach 50 points wins the game.

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