Hamlet - Board game (EN)

Description

Hamlet is a medium game where players work together to transform their Hamlet into a bustling town. In this tile-laying game, players build buildings that anyone can use to craft materials, craft resources, earn money, and make important deliveries to build Hamlet's great landmark: the church.

The game features tiles that must be connected together without a grid to form a village that is completely different every time. The placement of the tiles creates connected paths that the villagers use to transport resources through the village. This leads to players building boards and no two games will ever feel the same. Because the buildings are communal, this also creates a fluid economy, where players are always working hard to provide the village with the resources it needs most.

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Hamlet is a medium game where players work together to transform their Hamlet into a bustling town. In this tile-laying... Read more

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Icon for questionExtra informatie
Thema: Dieren, Economie en handel, Middeleeuwen, Steden en bouwen
Mechanismes: Increase Value of Unchosen Resources, Market, Modular Board, Network and Route Building, Pick-up and Deliver, Solo / Solitaire Game, Tile Placement, Worker Placement
Ontwerper: David Chircop
Illustrator: Yusuf Artun
Base game / expansion: Basic game
Age: From 10 years
Maximum number of players: 4
Minimum number of players: 1
Difficulty: Average
Game duration: 60 - 120 minutes
Language: Dutch
Language dependency: Little necessary text
EAN: 5419980260123

Description

Hamlet is a medium game where players work together to transform their Hamlet into a bustling town. In this tile-laying game, players build buildings that anyone can use to craft materials, craft resources, earn money, and make important deliveries to build Hamlet's great landmark: the church.

The game features tiles that must be connected together without a grid to form a village that is completely different every time. The placement of the tiles creates connected paths that the villagers use to transport resources through the village. This leads to players building boards and no two games will ever feel the same. Because the buildings are communal, this also creates a fluid economy, where players are always working hard to provide the village with the resources it needs most.

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