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Donkey Valley - Card Game (NL)

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Description

You need an eye for space and carrying capacity to assess whether a donkey full of luggage is strong enough to walk the steep route of the Grand Canyon. Your job is to properly estimate the loads, use employee favors at the right time and reject contracts if you are not confident.

Each round starts with turning over the top donkey card from the draw pile. Each donkey has a specific maximum capacity. It will then be announced what the maximum carrying capacity of this donkey is and whether there are any specific conditions.

Then all players play a charge card face down with which they charge the donkey. Did players call in favors from employees? They now reveal charge cards so that they can use these special employee actions.

After declaring the favors, players indicate one by one whether they think the total load played by all players is more or less than the maximum carrying capacity of the donkey.

Finally, the charge cards of all players are turned over and it is known which players have made the correct assessment. The player who got it right receives their reward and the donkey for the next round is turned over.

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€9,95€7,96 Incl. VAT

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      Icon for questionExtra informatie

      Mechanismes: Auction / Bidding, Betting and Bluffing, Hand Management
      Ontwerper: Stefaan Henderickx
      Illustrator: Gustavo Furstenau
      Base game / expansion: Basic game
      Age: From 10 years
      Maximum number of players: 7
      Minimum number of players: 3
      Difficulty: Simple
      Game duration: 30 - 60 minutes
      Language: Dutch
      Language dependency: Language independent
      EAN: 8719327616727

      Description

      You need an eye for space and carrying capacity to assess whether a donkey full of luggage is strong enough to walk the steep route of the Grand Canyon. Your job is to properly estimate the loads, use employee favors at the right time and reject contracts if you are not confident.

      Each round starts with turning over the top donkey card from the draw pile. Each donkey has a specific maximum capacity. It will then be announced what the maximum carrying capacity of this donkey is and whether there are any specific conditions.

      Then all players play a charge card face down with which they charge the donkey. Did players call in favors from employees? They now reveal charge cards so that they can use these special employee actions.

      After declaring the favors, players indicate one by one whether they think the total load played by all players is more or less than the maximum carrying capacity of the donkey.

      Finally, the charge cards of all players are turned over and it is known which players have made the correct assessment. The player who got it right receives their reward and the donkey for the next round is turned over.

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