Dead Cells - Board Game (ENG)

Description

Dead Cells: The Rogue-Lite Board Game is a dungeon crawler that offers a cooperative rogue-lite experience inspired by the Metroidvania genre, playable with 1-4 players and with a playtime of approximately 45 minutes. Explore the ever-changing island of Dead Cells in this unforgiving dungeon crawler. Explore. Kill. Die. Mutate. Repeat.

Choose one of the four Decapitated Ones (Wait a minute... Shouldn't there just be one of these guys? Is this another stupid time loop storyline?). Resurrected with little idea of what's happening, you'll continue exploring the castle. Choose your path carefully within a sprawling, ever-changing castle. Will you upgrade one of your character's powers with a perk roll? Or will you choose a chest to equip a new weapon? Perhaps you'll find hidden runes that open new paths and access new biomes. However, this won't be a walk in the park, as the island is infested with the hideous creatures born of Malaise.

Each class has unique powers and a deck of action cards. For each enemy encounter, you choose just one action card that covers all three phases of combat. Loot equipment, gold, perk scrolls, and Cells from the corpses of your enemies and grow stronger, but beware... Your health is limited, and sooner or later you will die.

Wandering through enemy dungeons isn't the safest pursuit, even for your decapitated heroes. Sooner or later, you'll encounter one monster too many, or fall into a deadly trap, losing all your perk scrolls, equipment, and accumulated gold. But that's far from the end! Even in death, you can keep your precious Cells to mutate.

The Collector lets you use your Cells to buy permanent mutations that grant you permanent power. Choose cards from three different decks: Brutality, Survival, or Tactics. Level up your action cards to enhance your deck, find blueprints to expand your loot deck, increase your health pool, and unlock extra item slots. Or throw your Cells into that mysterious pit... (That might seem silly, but hey, you decide...).

Death isn't the end, though! You've already lost your head, remember? As the day restarts in a new loop, use your new permanent mutations to take revenge on what killed you last time. Venture further and deeper into the island, defeating bosses and unlocking new starting biomes. Previously played biomes continue to change, as stronger monsters appear within them, along with powerful new items. (Damn! Does this game ever end?)

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Dead Cells: The Rogue-Lite Board Game is a dungeon crawler that offers a cooperative rogue-lite experience inspired by the Metroidvania... Read more

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Icon for questionExtra informatie
Thema: Computers en videogames, Fantasy
Mechanismes: Action Queue, Communication Limits, Cooperative Game, Deck, Bag, and Pool Building, Delayed Purchase, Legacy Game, Market, Minimap Resolution, Multi-Use Cards, Multiple Maps, Point to Point Movement, Push Your Luck, Role Playing, Scenario / Mission / Campaign Game, Simultaneous Action Selection, Solo / Solitaire Game, Stat Check Resolution, Tags, Track Movement, Variable Phase Order, Variable Player Powers, Variable Set-up, Victory Points as a Resource
Ontwerper: Antoine Bauza
Illustrator: Laure de Chateaubourg
Base game / expansion: Basic game
Age: From 14 years
Maximum number of players: 4
Minimum number of players: 1
Difficulty: Average
Game duration: 30 - 60 minutes
Language: English
Language dependency: Little necessary text
EAN: 807658001409

Description

Dead Cells: The Rogue-Lite Board Game is a dungeon crawler that offers a cooperative rogue-lite experience inspired by the Metroidvania genre, playable with 1-4 players and with a playtime of approximately 45 minutes. Explore the ever-changing island of Dead Cells in this unforgiving dungeon crawler. Explore. Kill. Die. Mutate. Repeat.

Choose one of the four Decapitated Ones (Wait a minute... Shouldn't there just be one of these guys? Is this another stupid time loop storyline?). Resurrected with little idea of what's happening, you'll continue exploring the castle. Choose your path carefully within a sprawling, ever-changing castle. Will you upgrade one of your character's powers with a perk roll? Or will you choose a chest to equip a new weapon? Perhaps you'll find hidden runes that open new paths and access new biomes. However, this won't be a walk in the park, as the island is infested with the hideous creatures born of Malaise.

Each class has unique powers and a deck of action cards. For each enemy encounter, you choose just one action card that covers all three phases of combat. Loot equipment, gold, perk scrolls, and Cells from the corpses of your enemies and grow stronger, but beware... Your health is limited, and sooner or later you will die.

Wandering through enemy dungeons isn't the safest pursuit, even for your decapitated heroes. Sooner or later, you'll encounter one monster too many, or fall into a deadly trap, losing all your perk scrolls, equipment, and accumulated gold. But that's far from the end! Even in death, you can keep your precious Cells to mutate.

The Collector lets you use your Cells to buy permanent mutations that grant you permanent power. Choose cards from three different decks: Brutality, Survival, or Tactics. Level up your action cards to enhance your deck, find blueprints to expand your loot deck, increase your health pool, and unlock extra item slots. Or throw your Cells into that mysterious pit... (That might seem silly, but hey, you decide...).

Death isn't the end, though! You've already lost your head, remember? As the day restarts in a new loop, use your new permanent mutations to take revenge on what killed you last time. Venture further and deeper into the island, defeating bosses and unlocking new starting biomes. Previously played biomes continue to change, as stronger monsters appear within them, along with powerful new items. (Damn! Does this game ever end?)

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