Dale of Merchants 3 - Card Game (NL)

Description

The Magnificent Continental Railroad.

This is the 3rd part in the successful Dale of Merchants series. This part can be fully combined with the first part and second part of Dale of Merchants. You can freely use and combine the animal nations between the games.

The Continental Transport Association was founded with an ambitious goal: to build a railway spanning the whole of Africa. The responsibility for negotiating the route and supervising construction work rests on the shoulders of the railway manager. With a handful of talented traders, the management holds a trading competition to choose the manager.

Meet new characters such as the Archiving Desert Monitors, Disgruntled White-headed Lemurs, Scheming Green Kittas, Hospitable Echidnas, Superstitious Snowshoe Hares and Alert Gray Tree Kangaroos. Combine these with techniques such as the Bribe, Periscope and many others. Through deckbuilding you try to trade goods and build a trading stall.

Dale of Merchants forces players to make difficult choices because each card can be used in multiple ways. Are you going for the fantastic promotion or even better cards? In any case, if you dream of victory, you will have to put your cards out again as quickly as you buy them.

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The Magnificent Continental Railroad. This is the 3rd part in the successful Dale of Merchants series. This part can be... Read more

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Icon for questionExtra informatie
Thema: Dieren, Fantasy
Mechanismes: Deck, Bag, and Pool Building, Dice Rolling, Hand Management, Open Drafting, Set Collection, Take That, Team-Based Game
Ontwerper: Sami Laakso
Illustrator: Jesús Delgado, Sami Laakso
Base game / expansion: Basic game
Age: From 14 years
Maximum number of players: 4
Minimum number of players: 2
Difficulty: Average
Game duration: 30 - 60 minutes
Language: Dutch
Language dependency: Lots of necessary text
EAN: 8717072003830

Description

The Magnificent Continental Railroad.

This is the 3rd part in the successful Dale of Merchants series. This part can be fully combined with the first part and second part of Dale of Merchants. You can freely use and combine the animal nations between the games.

The Continental Transport Association was founded with an ambitious goal: to build a railway spanning the whole of Africa. The responsibility for negotiating the route and supervising construction work rests on the shoulders of the railway manager. With a handful of talented traders, the management holds a trading competition to choose the manager.

Meet new characters such as the Archiving Desert Monitors, Disgruntled White-headed Lemurs, Scheming Green Kittas, Hospitable Echidnas, Superstitious Snowshoe Hares and Alert Gray Tree Kangaroos. Combine these with techniques such as the Bribe, Periscope and many others. Through deckbuilding you try to trade goods and build a trading stall.

Dale of Merchants forces players to make difficult choices because each card can be used in multiple ways. Are you going for the fantastic promotion or even better cards? In any case, if you dream of victory, you will have to put your cards out again as quickly as you buy them.

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