Amygdala: Exclusive Edition - Board Game

Description

Life is full of emotion and the area of ​​the brain primarily associated with processing emotions is the amygdala.

In the abstract board game Amygdala, players compete for control over different regions, each associated with an emotion. They must collect and store emotional resources in their memory bank, which they use to unlock emotions from their minds, and then place these tiles on the main board.

Emotion tiles can be connected in networks of similar emotions to score points. The player with the most emotions in each region can score points at the end of the game, but only if he or she manages to unlock a claim tile belonging to the region he or she wants to score.

PLEASE NOTE: This deluxe edition includes an exclusive game board, 4 exclusive player boards and special tokens.

Product form

€66,95 Incl. VAT

Temporarily sold out   In stock Ordered before 2 p.m. on workdays? Then your order will be shipped the same day! Preorder You can pre-order this product by placing a pre-order. Do you also buy other products in the same order? Your entire order will then be shipped at once as soon as everything has been received. Unfortunately, post-payment is not possible for pre-orders. Temporarily sold out This product is temporarily sold out. Add it to your wishlist to receive an email as soon as the product is back in stock.

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      Icon for questionExtra information
      Base game / expansion: Basic game
      Age: From 10 years
      Maximum number of players: 4
      Minimum number of players: 2
      Difficulty: Average
      Game duration: 60 - 120 minutes
      Language: Dutch
      Language dependency: Language independent
      SKU: #DIV-GB-A-5407004494050-2-PAKKETPOST
      EAN: 5407004494050

      Description

      Life is full of emotion and the area of ​​the brain primarily associated with processing emotions is the amygdala.

      In the abstract board game Amygdala, players compete for control over different regions, each associated with an emotion. They must collect and store emotional resources in their memory bank, which they use to unlock emotions from their minds, and then place these tiles on the main board.

      Emotion tiles can be connected in networks of similar emotions to score points. The player with the most emotions in each region can score points at the end of the game, but only if he or she manages to unlock a claim tile belonging to the region he or she wants to score.

      PLEASE NOTE: This deluxe edition includes an exclusive game board, 4 exclusive player boards and special tokens.

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